Two years after your father death, your step mother moves the whole family in a new town. Your daily life turns upside down when your supposed dead father gives you some strange glasses...
You follow the story of the protagonist who gets his hands on a suspicious item. Those glasses allow him to see through clothes and use some inception on his targets to make them more receptive to rather peculiar orders...
During story, you'll be following several objectives which will introduce you to the townsfolk and on your free time, you'll be able to roam the town and interact with them, giving them orders which they might or might not follow depending on their relation and obedience towards you.
All your decisions have an impact on how they see you which will lead to different story paths.
The game uses a system of obedience and relation to determine whether the girl will follow your orders. You'll be able to increase the girl's relation and obedience by giving simple orders and you will have to train them daily to make them more obedient.
There are 4 level of obedience and each time you reach a certain amount of obedience, you'll have to trigger a special event with the girl to unlock the next obedience level.